="http://www.w3.org/2000/svg" viewBox="0 0 512 512">

1 Opening

Aaron Walsh

iED Initiative

Immersive: a sense of being there, and you’re in control (of where you look, what you do). Your body reacts as if you were there.

Environment with tons of info, things happening, see on different levels, even at molecular level. Cause and effects. Building stuff. With game aspects. Environments that you cannot reach physically, because they are too expensive.

 

Andrea Benassi

Indire: Istituto Nazionale Documentatione Innovazione Ricerca Educative

Algebra, applied, in a game embedded in a narrative.

Space and time, narrative, games, safe, immersive.

SPAN

1 explore (Mars)
2 visit (museum, virtual, and augmented, with more info, Auschwitz, city, dam,
3 perform (virtual drawing)
4 play
5 create & share (minecraft)
6 be trained

 

Panel

In 2 years

Keywords of the discussion

  • Democratizing, remove technical boundaries
  • Augmented: Mobile space
  • Platform, built in
  • Social VR via Facebook!
  • Magic Leap (Google)

 

In 10 years

Keywords of the discussion

  • Interaction/blend between human and machine
  • Morality
  • Productive Failure (learning)
  • Accessibility for practice/training
  • Safety
  • Meaning and purpose (especially in education)

 

Talking about the future, this is a random picture from a workshop:

License

PolyBooks: iED 2017 in Lucca Copyright © by Sarah Frédérickx. All Rights Reserved.

}