Aaron Walsh
Immersive: a sense of being there, and you’re in control (of where you look, what you do). Your body reacts as if you were there.
Environment with tons of info, things happening, see on different levels, even at molecular level. Cause and effects. Building stuff. With game aspects. Environments that you cannot reach physically, because they are too expensive.
Andrea Benassi
Indire: Istituto Nazionale Documentatione Innovazione Ricerca Educative
Algebra, applied, in a game embedded in a narrative.
Space and time, narrative, games, safe, immersive.
SPAN
1 explore (Mars)
2 visit (museum, virtual, and augmented, with more info, Auschwitz, city, dam,
3 perform (virtual drawing)
4 play
5 create & share (minecraft)
6 be trained
Panel
In 2 years
Keywords of the discussion
- Democratizing, remove technical boundaries
- Augmented: Mobile space
- Platform, built in
- Social VR via Facebook!
- Magic Leap (Google)
In 10 years
Keywords of the discussion
- Interaction/blend between human and machine
- Morality
- Productive Failure (learning)
- Accessibility for practice/training
- Safety
- Meaning and purpose (especially in education)
Talking about the future, this is a random picture from a workshop: